Frequently Asked Questions
WhatALaunch exists to expose what is really happening behind a launch. We track the numbers, call out bad behavior, and help players avoid paying for broken hype cycles.
What is WhatALaunch?
WhatALaunch is a launch watchdog for Steam games. It combines accurate player and review analytics, momentum tracking, risk indicators, and FPS estimates so you can quickly tell when a game is genuinely delivering and when it is mostly marketing noise.
How does the FPS estimate feature work?
FPS Estimate gives a practical performance expectation for your setup. It combines game-side signals, benchmark-driven GPU scoring, and model heuristics to estimate playability tiers before you buy.
It is built for fast buy or skip decisions, not lab-perfect benchmark claims. Real FPS still changes with CPU, drivers, RAM, settings, patches, and scene complexity.
Where does the data come from?
We ingest data from Steam public store endpoints and APIs, then process it in our own pipeline. We continuously refresh player counts, review aggregates, release metadata, and related launch signals, then serve that data through dashboard and game page APIs.
What is the Launch Score (0-100) based on?
Launch Score is a single rating from 0 to 100. It summarizes how a game’s Steam launch looks using only public Steam stats.
- About half comes from player activity, driven mainly by peak concurrent players on Steam.
- About three tenths comes from review sentiment: the percentage of Steam reviews that are positive.
- About two tenths comes from how many reviews exist, so we trust the sentiment more when more people have weighed in.
- Very large player counts and review totals are scaled down before blending, so the biggest releases don’t flatten everything else on the site.
The colored status next to the score (for example “Strong launch”) is just a simple band on this same number—not a separate judgment.
There are no paid placements or hidden overrides; the math is the same on the dashboard and every game page.
What is Launch risk?
Launch risk is a 0-100 index on each game page. It combines genre conditions, developer/publisher context, store completeness, review and player behavior, and community voting where available.
It is not a guarantee of failure. It is an early warning layer that highlights pressure points before marketing narratives fall apart.
How are Launch Status labels assigned?
Each status is just a range on the same Launch Score. There is no second formula—the words are shortcuts so you can read the number at a glance.
- Top Game: Launch Score is greater than 80 (so 81–100 with whole-number scores).
- Strong launch: 60–80.
- Average launch: 40–59.
- Quiet release: 20–39.
- Struggling launch: 0–19.
After about 90 days from release, we stop showing “Top Game” even if the score is still above 80—the label becomes Strong launch instead, so long-running hits are not stuck with a launch-only badge.
What can I do on a game page today?
Game pages combine launch analytics with practical decision tools: launch score breakdown, launch risk details, player trend context, Twitch live activity, FPS estimate, Linux support signals, and follow/share actions. The page is designed to answer one question quickly: buy now, wait, or avoid.
What can I do on the dashboard today?
The dashboard gives a live snapshot of the market: pulse ticker, strongest traction cards, daily movers, and auto-refreshing launch metrics. It is built for quick scanning when you want to know what is actually moving and what is just paid visibility.
Does WhatALaunch predict long-term success?
No. WhatALaunch looks at a narrow window around launch and highlights short-term momentum. Many games grow slowly over time, find audiences through updates or word of mouth, or behave very differently on consoles and other platforms. Launch metrics should be treated as one lens among many, not a prophecy.
Is this meant to shame or criticize games?
Yes, in specific cases. WhatALaunch does call out publishers and developers that ship obvious money grabs, abandon paid games, or shut down online-only titles and leave buyers with nothing usable. The goal is accountability backed by data.
If a launch underperforms for normal reasons, we report that too. But when decisions hurt players directly, like hard shutdowns similar to The Crew situation, we call it out directly.
What features are live right now?
Core features currently live include:
- FPS Estimate for hardware-aware pre-buy context.
- Live dashboard intelligence: pulse, movers, and traction cards.
- Per-game analytics: launch score, launch risk, trend context, and Twitch/Steam signal blending.
- Search and discovery tooling: fast search, follow tracking, and monitoring workflows that cut through marketing spam.