
by Fernino · Indie
Synopsis
A supernatural horror game where you hunt and banish ghosts by locating altars, using tools, and surviving deadly attacks in procedurally generated environments. Play solo or with friends in this tense and dynamic ghost-extermination experience. This is not a finished project. This is build 1.0
Why It Flopped
Abandoned by Developer
No developer activity on Steam in 428 days — last post: "Grim Hollow Released".
Mostly Negative Reception
38% positive from 73 player reviews — the people who paid for it rejected it publicly.
Altar launched on Feb 27, 2025 at $0.99 and peaked at 0 concurrent players at launch. The 73 Steam reviews it collected are mostly negative: 38% positive. Player rejection is the engine of this flop — Steam's algorithm deprioritises titles with poor review trajectories in search, in recommendations, and in genre pages simultaneously. The reviews are already written. They are the permanent public record, and they are working against the game every hour it stays listed.
73 players reviewed Altar, and a significant majority — 62% — left a negative verdict. This is the mechanism: Steam ranks games in search results, "More Like This" carousels, and genre browsing pages primarily on review score. Below 70% positive, a game loses priority. Below 50%, it is filtered out of most recommendation surfaces entirely. Altar is in that bracket. Unlike a player count collapse, this is not recoverable without fundamentally changing the game — the reviews already exist, they are indexed permanently, and they represent the honest reaction of the paying audience.
Fernino has gone silent: the last Steam activity was Jul 1, 2025 — 428 days ago ("Grim Hollow Released"). Altar is currently dead with zero concurrent players. Without a fundamental rework or an unexpected external catalyst — a streamer pickup, a bundle, a viral moment — this is the game's permanent state. For Fernino, it represents the end-state shared by the majority of Steam releases: a game that exists in the catalogue, technically available, and effectively unplayed.
Developer activity on Steam
Data sourced from Steam. Copies-sold figures are estimates (40–80× review count).