
by Cat Soul Studios · Indie
Synopsis
In a post-apocalyptic world build and lead your own colony under the constant threat of the undead. Recruit survivors, assign roles and decide how your group survives. Fight enemy colonies or form alliances in FPS or TPS combat.
Why It Flopped
Overwhelmingly Negative Reception
7% positive from 74 player reviews — the people who paid for it rejected it publicly.
Collapsed Within a Week
Active player population fell to near-zero 1 day after launch — the game never held a core audience.
Below Steam's Viability Floor
Breakout 9/100 — the combined signal was too weak for Steam's algorithm to recommend the game to anyone.
Colonies of The Remnant launched on Jul 17, 2026 at $13.99 and peaked at 1 concurrent player on Jul 17, 2026. The 74 Steam reviews it collected are overwhelmingly negative: 7% positive. Player rejection is the engine of this flop — Steam's algorithm deprioritises titles with poor review trajectories in search, in recommendations, and in genre pages simultaneously. The reviews are already written. They are the permanent public record, and they are working against the game every hour it stays listed.
From 1 at peak, the game currently holds 1 concurrent players — a collapse that completed in roughly 1 day. One week in, 100% of peak players were still present. Sustained success on Steam requires enough retained players to keep the game socially visible — active forum threads, community posts, streaming clips. Once a game drops below that threshold the algorithm stops surfacing it, and it becomes functionally dead while still technically available.
Cat Soul Studios's most recent Steam post was on Jul 26, 2026. Colonies of The Remnant is currently dead with 1 concurrent players. Without a fundamental rework or an unexpected external catalyst — a streamer pickup, a bundle, a viral moment — this is the game's permanent state. For Cat Soul Studios, it represents the end-state shared by the majority of Steam releases: a game that exists in the catalogue, technically available, and effectively unplayed.
Developer activity on Steam
Data sourced from Steam. Copies-sold figures are estimates (40–80× review count).