
by CS Forge · Indie
Synopsis
Run your own PC Store! Repair computers, build & sell custom PCs, purchase goods and stock shelves with all kinds of gaming equipment. Expand from a local shop to a giant tech store!
Why It Flopped
Abandoned by Developer
No developer activity on Steam in 195 days — last post: "Extensive Demo Update - 2".
Mostly Negative Reception
39% positive from 44 player reviews — the people who paid for it rejected it publicly.
Collapsed Within a Week
Active player population fell to near-zero 1 day after launch — the game never held a core audience.
PC Store Simulator launched on Mar 30, 2026 at $9.99 and peaked at 2 concurrent players on Mar 30, 2026. The 44 Steam reviews it collected are mostly negative: 39% positive. Player rejection is the engine of this flop — Steam's algorithm deprioritises titles with poor review trajectories in search, in recommendations, and in genre pages simultaneously. The reviews are already written. They are the permanent public record, and they are working against the game every hour it stays listed.
From 2 at peak, the game currently holds 2 concurrent players — a collapse that completed in roughly 1 day. One week in, 50% of peak players were still present. Sustained success on Steam requires enough retained players to keep the game socially visible — active forum threads, community posts, streaming clips. Once a game drops below that threshold the algorithm stops surfacing it, and it becomes functionally dead while still technically available.
CS Forge has gone silent: the last Steam activity was Feb 19, 2026 — 195 days ago ("Extensive Demo Update - 2"). PC Store Simulator is currently dead with 2 concurrent players. Without a fundamental rework or an unexpected external catalyst — a streamer pickup, a bundle, a viral moment — this is the game's permanent state. For CS Forge, it represents the end-state shared by the majority of Steam releases: a game that exists in the catalogue, technically available, and effectively unplayed.
Developer activity on Steam
Data sourced from Steam. Copies-sold figures are estimates (40–80× review count).