
by Code Voyager · Indie
Synopsis
Relic Hunt is an exciting clicker game where each click earns coins and gives you a chance to obtain rare items for your collection. Gather unique artifacts, participate in mini-games, including poker!
Why It Flopped
Abandoned by Developer
Developer has gone silent with no Steam activity for over two months.
Overwhelmingly Negative Reception
34% positive from 47 player reviews — the people who paid for it rejected it publicly.
Relic Hunt launched on Feb 12, 2025 for free and peaked at 0 concurrent players at launch. The 47 Steam reviews it collected are mostly negative: 34% positive. Player rejection is the engine of this flop — Steam's algorithm deprioritises titles with poor review trajectories in search, in recommendations, and in genre pages simultaneously. The reviews are already written. They are the permanent public record, and they are working against the game every hour it stays listed.
47 players reviewed Relic Hunt, and an overwhelming majority — 66% — left a negative verdict. This is the mechanism: Steam ranks games in search results, "More Like This" carousels, and genre browsing pages primarily on review score. Below 70% positive, a game loses priority. Below 50%, it is filtered out of most recommendation surfaces entirely. Relic Hunt is in that bracket. Unlike a player count collapse, this is not recoverable without fundamentally changing the game — the reviews already exist, they are indexed permanently, and they represent the honest reaction of the paying audience.
Code Voyager has gone silent: the last Steam activity was over two months ago. Relic Hunt is currently dead with zero concurrent players. Without a fundamental rework or an unexpected external catalyst — a streamer pickup, a bundle, a viral moment — this is the game's permanent state. For Code Voyager, it represents the end-state shared by the majority of Steam releases: a game that exists in the catalogue, technically available, and effectively unplayed.
Data sourced from Steam. Copies-sold figures are estimates (40–80× review count).